Shifting to Digital: 360VR for Immersive Learning
● 12th May 2021
● 9:00 am - 1:00 pm (CEST)
● Platform: Zoom
Only 15 places available,
so make sure that you:
SUMMARY
Nowadays, teaching and training face new challenges as the audience is less self-disciplined, living in overwhelming environments and losing attention and/or interest very quickly. Our job, as educators and trainers is to address these challenges. Affordable virtual reality can help make learning more fun and engaging, enabling some experiences such as visiting a factory or a museum. In this tutorial, participants will have the opportunity to familiarize themselves with Virtual Reality (VR) tools for teaching and learning. There are two kinds of virtual reality: 360 pictures and videos, i.e., the spherical approach, and the 3D simulations, i.e., the video game-like approach. The tutorial focuses on the first one, which is affordable and can support our quick shift to digital. The participants will have a detailed experience creating a VR learning tour using low-cost technologies.
Content and benefits:
Introduction to Virtual Reality
- Virtual Reality Simulations with Oculus Go Oculus Quest
- Virtual Reality 360 Videos with YouTube 360
- Unity Virtual Reality 360 Videos (Interactive)
- Virtual Reality with 360 Images Google Expedition
Pre Production
- Teaching and learning goals
- Equipment and software
- Storyboarding and multimedia
Post Production
- Using a 360 Camera
- Recording footage
- Create your own tour platform
- Importing footage and creating scenes
The experience
- Google Expeditions
- Sharing a VR experience and guiding other participants through it
- Debriefing and reflecting on the value of 360VR for teaching and learning
ABOUT THE SPEAKERS
Andri Ioannou
Andri Ioannou is an Associate Professor and Head of the Department of Multimedia and Graphic Arts of the Cyprus University of Technology (CUT) and Director of the Cyprus Interaction Lab (CIL).
Andrea Kitsi
Andreas Kitsi is a graduate of the Cyprus University of Technology. He received a B.A. degree in Multimedia and Graphic Arts in 2021 with honours.
Raluca Maxim
She is passionate by mixing her multidisciplinary education, knowledge and expertise (cognitive psychology, marketing, interaction design, HCI, human factors, summative/formative research) in the UX Research field.